AI Insights · Timothy · October 2024
Top 5 Snake Games Performance in Brazil, Q3 2024
Explore the performance trends of the top 5 snake games in Brazil during Q3 2024, featuring insights on downloads, revenue, and active users across a unified platform.
In the third quarter of 2024, the top snake games in Brazil showed varied performance across downloads, revenue, and weekly active users on a unified platform. Here’s a closer look at the trends for each game, based on data from Sensor Tower.
SSSnaker from HABBY experienced a mixed quarter. Revenue began at approximately $5.1K in early July and showed a decline, ending the quarter around $2.2K. Downloads saw a significant spike in late August, reaching nearly 1.4K, before dropping to about 147 in the last week of September. Weekly active users increased dramatically mid-quarter, peaking at over 3.1K in early September, before declining to around 741 by the end of the quarter.
Little Big Snake, published by LittleBigSnake, Inc., maintained a steady download rate, peaking at about 14.7K in the week of July 22. Revenue peaked at $986 in early August, then gradually decreased to $571 by the end of September. The game maintained a strong base of weekly active users, starting at over 31.1K and ending the quarter with approximately 27K.
Snake Rivals - io Snakes Games by Supersolid Ltd showed consistent download numbers, with a notable peak of 9.5K in early July. Revenue remained relatively stable throughout the quarter, with a slight dip in mid-September. Weekly active users started at 20.8K and gradually decreased to around 15.7K by the end of September.
Snake Clash! from Supercent, Inc. recorded impressive download numbers, starting at 141K in early July and maintaining strong figures throughout the quarter, reaching 88.5K at the end. Revenue remained modest, fluctuating between $238 and $482. Weekly active users showed a healthy increase, beginning at 642K and ending at 752K.
Finally, Snake.io - Fun Online Snake by Kooapps led the pack in downloads, with numbers consistently above 170K, peaking at 242K in late August. Revenue remained low, ranging from $112 to $306. This game's weekly active users were robust, starting at over 1.6M and peaking mid-quarter at 1.76M.
For more detailed insights and trends, visit Sensor Tower.